New devlogs are posted on the first week of every month. They’re a great way to get a recap of what’s been worked on in the game and what’s coming next!
Patreon Early Access
Are you supporting acidic light on Patreon? If so, new Socially Distant devlogs are posted there as early-access content one week before they are published to this site. If you’re not already a Patreon supporter, this is a great way to directly support the game’s development.
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2025 Roadmap
After a very eventful Socially Distant development year, since we're nearing the end of 2024, let's see what's in store for Socially Distant in 2025.
Summer 2024 Devlog: The Newsflash Update
Yes, we missed the June devlog. But why? What progress did we make during June and July? And....what's this about a new game engine? Read on to find out.
May 2024 Devlog: NPCs and Spring Cleaning
Title says it all. This month is all about NPCs, bug fixes, polish, and more. No puns in the title this time.
April 2024 Devlog: Terminal Velocity
While March saw lots of work related to the game's networking simulation code, this month is all about making the game's command-line and interface much better... with a hint of gameplay work!
March 2024 Devlog: Networking the World
We may have missed the February devlog this year, but that doesn't mean we haven't been hard at work. Let's take a look at what's being added in March of 2024 to Socially Distant.
January 2024 Devlog: New UI and first steps toward a proper story
After several months of massive amounts of work, it’s time for a proper Socially Distant devlog. With a new UI, massive improvements to the terminal and shell, modding support, game scripting support and more, the game is finally getting closer to a proper alpha and private testing. Let’s look at what’s been worked on, what it all means for Socially Distant, and what the plans are going forward.