
September 2025 Community Update: The Refresh
Change is underway. Here's what's coming.

New devlogs are posted on the first week of every month. They’re a great way to get a recap of what’s been worked on in the game and what’s coming next!
Change is underway. Here's what's coming.
It's a new year, so it's time for us to kick things back into gear. So what have we been up to in the first month of 2025?
After a very eventful Socially Distant development year, since we're nearing the end of 2024, let's see what's in store for Socially Distant in 2025.
Yes, we missed the June devlog. But why? What progress did we make during June and July? And....what's this about a new game engine? Read on to find out.
Title says it all. This month is all about NPCs, bug fixes, polish, and more. No puns in the title this time.
While March saw lots of work related to the game's networking simulation code, this month is all about making the game's command-line and interface much better... with a hint of gameplay work!
We may have missed the February devlog this year, but that doesn't mean we haven't been hard at work. Let's take a look at what's being added in March of 2024 to Socially Distant.
After several months of massive amounts of work, it’s time for a proper Socially Distant devlog. With a new UI, massive improvements to the terminal and shell, modding support, game scripting support and more, the game is finally getting closer to a proper alpha and private testing. Let’s look at what’s been worked on, what it all means for Socially Distant, and what the plans are going forward.